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Binding the Old Gods

Binding the Old Gods Price

7 printings · 7 sets · first printed 2021

Cheapest $0.20
Median $0.28
Highest $0.34
EDHREC Rank #1,373

Binding the Old Gods has been printed 7 times across 7 sets, first in 2021 and most recently in 2026. Right now the cheapest printing is Commander Masters #917 at $0.20, while the most expensive is Duskmourn: House of Horror Commander #213 at $0.34. The median across 6 priced printings is $0.28. Reprint risk: HIGH RISK — Reprinted 7x, including dedicated reprint sets like The List, Lorwyn Eclipsed Commander.

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Every Binding the Old Gods Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Commander Masters #917 (U) Cheapest 2023 $0.20 —
Lorwyn Eclipsed Commander #120 (U) 2026 $0.28 —
Edge of Eternities Commander #52 (U) 2025 $0.28 $0.04
Kaldheim #206 (U) 2021 $0.28 $0.02
Bloomburrow Commander #248 (U) 2024 $0.29 $0.02
Duskmourn: House of Horror Commander #213 (U) 2024 $0.34 $0.03
The List #EOC-52 (U) 2026 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target nonland permanent an opponent controls.

II — Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III — Creatures you control gain deathtouch until end of turn.
Legal In
Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 7 versions.

Official Judge Precedents

7 Precedents

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.