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Benthic Biomancer

Benthic Biomancer Price

4 printings · 3 sets · first printed 2019

Cheapest $0.21
Median $0.65
Highest $1.81
EDHREC Rank #5,318

Benthic Biomancer has been printed 4 times across 3 sets, first in 2019 and most recently in 2023. Right now the cheapest printing is The Lost Caverns of Ixalan Commander #145 at $0.21, while the most expensive is Ravnica Allegiance Promos #32s at $1.81 — about 9× more. The median across 4 priced printings is $0.65. Reprint risk: ELEVATED — Reprinted 4x total; appeared once in a dedicated reprint set (The Lost Caverns of Ixalan Commander).

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Every Benthic Biomancer Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The Lost Caverns of Ixalan Commander #145 (R) Cheapest 2023 $0.21 —
Ravnica Allegiance #32 (R) 2019 $0.37 —
Ravnica Allegiance Promos #32p (R) 2019 $0.92 $0.25
Ravnica Allegiance Promos #32s (R) Foil 2019 $1.81 $1.75 foil

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Merfolk Wizard Mutant
1U: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, draw a card, then discard a card.
1 / 1
Legal In
Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

4 Precedents

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.

You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.