Batterskull Price
9 printings · 7 sets · first printed 2011
Batterskull has been printed 9 times across 7 sets, first in 2011 and most recently in 2025. Right now the cheapest printing is Secret Lair Drop #1206 at $3.30, while the most expensive is Double Masters #356 at $10.72 — about 3× more. The median across 6 priced printings is $5.28. Reprint risk: HIGH RISK — Reprinted 9x, including dedicated reprint sets like The List, Double Masters.
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Every Batterskull Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Secret Lair Drop #1206 (M) Cheapest | 2023 | $3.30 | $2.75 |
| The List #NPH-130 (M) | 2022 | $5.09 | $1.40 |
| New Phyrexia #130 (M) | 2011 | $5.16 | $4.00 |
| Grand Prix Promos #2014 (M) Foil | 2014 | $5.39 | $4.40 foil |
| Double Masters #234 (M) | 2020 | $5.41 | $4.00 |
| Double Masters #356 (M) | 2020 | $10.72 | $8.00 |
| Arena Anthology 3 #20 (M) | 2025 | — | — |
| Magic Online Promos #82860 (M) | 2020 | — | — |
| Magic Online Promos #51930 (M) Foil | 2014 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Equipped creature gets +4/+4 and has vigilance and lifelink.
Equip
Legality is a property of the card, not the printing, so it is identical for all 9 versions.
Official Judge Precedents
5 PrecedentsThe ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.