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Banishing Light

Banishing Light Price

19 printings · 18 sets · first printed 2014

Cheapest $0.11
Median $0.25
Highest $1.40
EDHREC Rank #2,374

Banishing Light has been printed 19 times across 18 sets, first in 2014 and most recently in 2026. Right now the cheapest printing is The List #JOU-5 at $0.11, while the most expensive is The List #KHC-19 at $1.40 — about 13× more. The median across 17 priced printings is $0.25. Reprint risk: HIGH RISK — Reprinted 19x, including dedicated reprint sets like Foundations Jumpstart, The List.

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Every Banishing Light Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The List #JOU-5 (U) Cheapest 2024 $0.11 —
Commander Anthology Volume II #18 (U) 2018 $0.12 —
Commander 2015 #61 (U) 2015 $0.14 —
Edge of Eternities #6 (C) 2025 $0.15 —
Foundations #138 (C) 2024 $0.15 $0.01
Journey into Nyx #5 (U) 2014 $0.15 $0.04
Foundations Jumpstart #96 (U) 2024 $0.24 —
Zendikar Rising Commander #11 (U) 2020 $0.24 —
Tales of Middle-earth Commander #161 (U) 2023 $0.25 —
Theros Beyond Death #4 (U) 2020 $0.25 —
Bloomburrow #1 (C) 2024 $0.27 —
Time Spiral Remastered #291 (S) 2021 $0.27 $1.80 foil
Starter Commander Decks #9 (U) 2022 $0.28 —
Kaldheim Commander #19 (U) 2021 $0.32 —
Friday Night Magic 2014 #9 (R) Foil 2014 $0.39 $0.15 foil
The Hobbit Eternal #161 (U) 2026 $0.66 $0.30
The List #KHC-19 (U) 2024 $1.40 $0.04
Jumpstart Arena Exclusives #4 (U) 2020 — —
Magic Online Promos #53840 (U) Foil 2014 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Legal In
Standard Pioneer Modern Legacy Vintage Commander Pauper Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 19 versions.

Official Judge Precedents

4 Precedents

If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent an opponent controls with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.

Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.