Banishing Light Price
19 printings · 18 sets · first printed 2014
Banishing Light has been printed 19 times across 18 sets, first in 2014 and most recently in 2026. Right now the cheapest printing is The List #JOU-5 at $0.11, while the most expensive is The List #KHC-19 at $1.40 — about 13× more. The median across 17 priced printings is $0.25. Reprint risk: HIGH RISK — Reprinted 19x, including dedicated reprint sets like Foundations Jumpstart, The List.
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Every Banishing Light Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| The List #JOU-5 (U) Cheapest | 2024 | $0.11 | — |
| Commander Anthology Volume II #18 (U) | 2018 | $0.12 | — |
| Commander 2015 #61 (U) | 2015 | $0.14 | — |
| Edge of Eternities #6 (C) | 2025 | $0.15 | — |
| Foundations #138 (C) | 2024 | $0.15 | $0.01 |
| Journey into Nyx #5 (U) | 2014 | $0.15 | $0.04 |
| Foundations Jumpstart #96 (U) | 2024 | $0.24 | — |
| Zendikar Rising Commander #11 (U) | 2020 | $0.24 | — |
| Tales of Middle-earth Commander #161 (U) | 2023 | $0.25 | — |
| Theros Beyond Death #4 (U) | 2020 | $0.25 | — |
| Bloomburrow #1 (C) | 2024 | $0.27 | — |
| Time Spiral Remastered #291 (S) | 2021 | $0.27 | $1.80 foil |
| Starter Commander Decks #9 (U) | 2022 | $0.28 | — |
| Kaldheim Commander #19 (U) | 2021 | $0.32 | — |
| Friday Night Magic 2014 #9 (R) Foil | 2014 | $0.39 | $0.15 foil |
| The Hobbit Eternal #161 (U) | 2026 | $0.66 | $0.30 |
| The List #KHC-19 (U) | 2024 | $1.40 | $0.04 |
| Jumpstart Arena Exclusives #4 (U) | 2020 | — | — |
| Magic Online Promos #53840 (U) Foil | 2014 | — | — |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Legality is a property of the card, not the printing, so it is identical for all 19 versions.
Official Judge Precedents
4 PrecedentsIf Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent an opponent controls with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.
Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.