Skip to main content
Azorius Justiciar

Azorius Justiciar Price

4 printings · 4 sets · first printed 2012

Cheapest $0.08
Median $0.16
Highest $0.29
EDHREC Rank #21,360

Azorius Justiciar has been printed 4 times across 4 sets, first in 2012 and most recently in 2024. Right now the cheapest printing is Return to Ravnica #6 at $0.08, while the most expensive is Ravnica Remastered #6 at $0.29 — about 4× more. The median across 4 priced printings is $0.16. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Ravnica: Clue Edition, Ravnica Remastered.

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to you.

Every Azorius Justiciar Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Return to Ravnica #6 (U) Cheapest 2012 $0.08 —
RNA Guild Kit #3 (U) 2019 $0.15 $0.02
Ravnica: Clue Edition #55 (U) 2024 $0.17 —
Ravnica Remastered #6 (U) 2024 $0.29 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Human Wizard
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
2 / 2
Legal In
Pioneer Modern Legacy Vintage Commander Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

7 Precedents

The two creatures can be controlled by the same opponent or by different opponents.

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.