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Automated Assembly Line

Automated Assembly Line Price

4 printings · 1 set · first printed 2024

Cheapest $0.23
Median $1.19
Highest $2.16
EDHREC Rank #7,627

Automated Assembly Line has been printed 4 times across 1 set, first in 2024. Right now the cheapest printing is Fallout #10 at $0.23, while the most expensive is Fallout #891 at $2.16 — about 9× more. The median across 4 priced printings is $1.19. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Fallout.

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Every Automated Assembly Line Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Fallout #10 (R) Cheapest 2024 $0.23 $0.10 foil
Fallout #363 (R) 2024 $0.69 $0.25
Fallout #538 (R) Foil 2024 $1.70 $0.53 foil
Fallout #891 (R) Foil 2024 $2.16 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact
Whenever one or more artifact creatures you control deal combat damage to a player, you get E (an energy counter).

Pay EEE: Create a tapped 3/3 colorless Robot artifact creature token.
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

9 Precedents

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

{E} is the energy symbol. It represents one energy counter.

Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.

Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.