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Ashling, Flame Dancer

Ashling, Flame Dancer Price

6 printings · 3 sets · first printed 2024

Cheapest $5.84
Median $10.25
Highest $20.94
EDHREC Rank #1,568

Ashling, Flame Dancer has been printed 6 times across 3 sets, first in 2024 and most recently in 2026. Right now the cheapest printing is Modern Horizons 3 #115 at $5.84, while the most expensive is Modern Horizons 3 Promos #115s at $20.94 — about 4× more. The median across 5 priced printings is $10.25. Reprint risk: HIGH RISK — Reprinted 6x, including dedicated reprint sets like The List, Modern Horizons 3.

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Every Ashling, Flame Dancer Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Modern Horizons 3 #115 (M) Cheapest 2024 $5.84 $4.00
Modern Horizons 3 #415 (M) 2024 $6.68 $4.40
Modern Horizons 3 #367 (M) 2024 $10.25 $9.00
Modern Horizons 3 #481 (M) Foil 2024 $13.80 —
Modern Horizons 3 Promos #115s (M) Foil 2024 $20.94 $7.00 foil
The List #MH3-115 (M) 2026 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Elemental Shaman
You don't lose unspent red mana as steps and phases end.

Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add RRRR.
4 / 4
Legal In
Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 6 versions.

Official Judge Precedents

5 Precedents

Once Ashling leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

If an effect creates multiple copies of an instant or sorcery spell, Ashling's last ability triggers once for each copy created by the effect.

If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

You can keep unspent red mana indefinitely while Ashling is on the battlefield. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.

Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies will not cause Ashling's last ability to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause Ashling's last ability to trigger.