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Armory Automaton

Armory Automaton Price

3 printings · 3 sets · first printed 2016

Cheapest $0.25
Median $0.70
Highest $1.16
EDHREC Rank #7,030

Armory Automaton has been printed 3 times across 3 sets, first in 2016 and most recently in 2025. Right now the cheapest printing is Final Fantasy Commander #336 at $0.25, while the most expensive is Commander 2016 #51 at $1.16 — about 5× more. The median across 2 priced printings is $0.70. Reprint risk: HIGH RISK — Reprinted 3x, including dedicated reprint sets like Final Fantasy Commander, Commander 2016.

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Every Armory Automaton Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Final Fantasy Commander #336 (R) Cheapest 2025 $0.25 —
Commander 2016 #51 (R) 2016 $1.16 $0.30
Treasure Chest #68 (R) 2016 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Artifact Creature — Construct
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
2 / 2
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 3 versions.

Official Judge Precedents

6 Precedents

An ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered.

If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature.

You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.

The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.

Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.

If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.