Architect of the Untamed Price
3 printings · 3 sets · first printed 2016
Architect of the Untamed has been printed 3 times across 3 sets, first in 2016 and most recently in 2025. Right now the cheapest printing is Kaladesh #143 at $0.14, while the most expensive is Kaladesh Promos #143s at $0.72 — about 5× more. The median across 3 priced printings is $0.23. Reprint risk: ELEVATED — Reprinted 3x total; appeared once in a dedicated reprint set (Aetherdrift Commander).
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Every Architect of the Untamed Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Kaladesh #143 (R) Cheapest | 2016 | $0.14 | $0.16 foil |
| Aetherdrift Commander #108 (R) | 2025 | $0.23 | — |
| Kaladesh Promos #143s (R) Foil | 2016 | $0.72 | $0.60 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Pay eight
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
12 PrecedentsIf an effect says you get one or more , you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
is the energy symbol. It represents one energy counter.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.