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Archfiend of Despair

Archfiend of Despair Price

4 printings · 3 sets · first printed 2018

Cheapest $3.44
Median $22.89
Highest $43.64
EDHREC Rank #2,441

Archfiend of Despair has been printed 4 times across 3 sets, first in 2018 and most recently in 2026. Right now the cheapest printing is Reality Fracture Commander #46 at $3.44, while the most expensive is Commander Masters #503 at $43.64 — about 13× more. The median across 4 priced printings is $22.89. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like Reality Fracture Commander, Commander Masters.

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Every Archfiend of Despair Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Reality Fracture Commander #46 (M) Cheapest 2026 $3.44 $1.85
Commander Masters #137 (M) 2023 $22.42 $17.50 foil
Battlebond #44 (M) 2018 $23.36 $27.50 foil
Commander Masters #503 (M) Foil 2023 $43.64 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Demon
Flying

Your opponents can't gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6 / 6
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

3 Precedents

Archfiend of Despair's last ability counts only how much life was lost. It doesn't care whether a player also gained life.

The amount of life to lose is determined only as Archfiend of Despair's triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.

In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team's life total goes down by 4. When Archfiend of Despair's ability resolves, each of those players again loses 2 life and the team's life total goes down again by 4; they don't each lose 4 life.