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Araumi of the Dead Tide

Araumi of the Dead Tide Price

4 printings · 3 sets · first printed 2020

Cheapest $0.27
Median $0.42
Highest $0.58
EDHREC Rank #11,219

Araumi of the Dead Tide has been printed 4 times across 3 sets, first in 2020 and most recently in 2026. Right now the cheapest printing is Commander Legends #267 at $0.27, while the most expensive is Commander Legends #587 at $0.58 — about 2× more. The median across 2 priced printings is $0.42. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like The List, Commander Legends.

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Every Araumi of the Dead Tide Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Commander Legends #267 (U) Cheapest 2020 $0.27 —
Commander Legends #587 (U) Foil 2020 $0.58 —
The List #CMR-267 (U) 2026 — —
Magic Online Promos #86270 (U) 2020 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Legendary Creature — Merfolk Wizard
T, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

8 Precedents

Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

If the creature card has {X} in its mana cost, you can choose any value for X, but the value you choose won't apply to the tokens that are created. X will be 0 for those tokens.

If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

Each token must attack the appropriate player if able.

If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

Opponents who have left the game aren't counted when determining how many tokens to create.

If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.