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Another Round

Another Round Price

4 printings · 2 sets · first printed 2024

Cheapest $0.42
Median $0.53
Highest $1.11
EDHREC Rank #3,776

Another Round has been printed 4 times across 2 sets, first in 2024. Right now the cheapest printing is Outlaws of Thunder Junction #1 at $0.42, while the most expensive is Outlaws of Thunder Junction #307 at $1.11 — about 3× more. The median across 4 priced printings is $0.53. Reprint risk: LOW — Reprinted 4x historically, most recently in 2024 -- no dedicated reprint sets or recent activity.

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Every Another Round Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Outlaws of Thunder Junction #1 (R) Cheapest 2024 $0.42 $0.06
Outlaws of Thunder Junction Promos #1p (R) 2024 $0.47 $0.90 foil
Outlaws of Thunder Junction Promos #1s (R) Foil 2024 $0.60 $0.72 foil
Outlaws of Thunder Junction #307 (R) 2024 $1.11 $0.33

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl Penny Dreadful

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

6 Precedents

You don’t have to choose the same set of creatures each time you repeat this process.

All abilities that trigger while Another Round is resolving are put on the stack after Another Round is finished resolving. All such abilities controlled by the player whose turn it is are put on the stack first, then those controlled by the next player in turn order, and so on. For each player, they can put their abilities on the stack in the order of their choice. Abilities don’t have to be put on the stack in the order in which they triggered.

If X is 0, you’ll perform the process just once when Another Round resolves.

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

Abilities that trigger “When [this creature] enters the battlefield” or “When [this creature] leaves the battlefield” will trigger each time that creature enters or leaves the battlefield as a result of Another Round’s effect. If those abilities require targets, you won’t choose those targets until after Another Round finishes resolving, when those abilities are put onto the stack.

Once an exiled creature returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.