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Angel of Vitality

Angel of Vitality Price

7 printings · 7 sets · first printed 2019

Cheapest $0.21
Median $0.33
Highest $0.39
EDHREC Rank #2,024

Angel of Vitality has been printed 7 times across 7 sets, first in 2019 and most recently in 2026. Right now the cheapest printing is Foundations Commander #13 at $0.21, while the most expensive is Core Set 2020 #4 at $0.39. The median across 6 priced printings is $0.33. Reprint risk: HIGH RISK — Reprinted 7x, including dedicated reprint sets like Foundations Commander, Foundations Jumpstart.

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Every Angel of Vitality Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
Foundations Commander #13 (U) Cheapest 2026 $0.21 $0.05
Foundations #706 (U) Foil 2024 $0.25 —
The List #M20-4 (U) 2023 $0.31 $0.20
Ravnica: Clue Edition #53 (U) 2024 $0.36 $0.30
Foundations Jumpstart #162 (U) 2024 $0.39 —
Core Set 2020 #4 (U) 2019 $0.39 $0.07
Arena Beginner Set #1 (U) 2020 — —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Angel
Flying

If you would gain life, you gain that much life plus 1 instead.

This creature gets +2/+2 as long as you have 25 or more life.
2 / 2
Legal In
Standard Pioneer Modern Legacy Vintage Commander Brawl

Legality is a property of the card, not the printing, so it is identical for all 7 versions.

Official Judge Precedents

9 Precedents

In formats where your life total doesn't start at 20, Angel of Vitality's last ability still applies if your life total is 25 or more.

In a Two-Headed Giant game, Angel of Vitality's last ability applies as long as your team's life total is 25 or more.

In a Two-Headed Giant game, life gained by your teammate won't cause Angel of Vitality's second ability to apply, even though it will cause your team's life total to increase.

If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and the second ability of Angel of Vitality applies only once.

If you control two Angels of Vitality and you would gain life, you gain that much life plus 2. A third Angel of Vitality has you gain that much life plus 3, and so on.

If Angel of Vitality is dealt damage and your life total is increased above 25 before state-based actions are performed (most likely because Angel of Vitality is dealt combat damage at the same time that a creature you control with lifelink deals combat damage), Angel of Vitality's last ability applies before checking whether it's destroyed for having lethal damage marked on it.

The middle ability of Angel of Vitality applies just once to each life-gaining event, whether it's 1 life from Dazzling Angel or 4 life from Apothecary Stomper.

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Angel of Vitality's second ability will apply twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.

Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Angel of Vitality may become lethal if your life total drops below 25 during that turn.