Angel of Salvation Price
4 printings · 4 sets · first printed 2007
Angel of Salvation has been printed 4 times across 4 sets, first in 2007 and most recently in 2023. Right now the cheapest printing is Time Spiral Remastered #3 at $0.23, while the most expensive is Future Sight #1 at $0.47 — about 2× more. The median across 4 priced printings is $0.28. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like March of the Machine Commander, Time Spiral Remastered.
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Every Angel of Salvation Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Time Spiral Remastered #3 (R) Cheapest | 2021 | $0.23 | — |
| March of the Machine Commander #170 (R) | 2023 | $0.27 | — |
| Duel Decks: Elspeth vs. Tezzeret #20 (R) | 2010 | $0.28 | — |
| Future Sight #1 (R) | 2007 | $0.47 | $1.40 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Flying
When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Legality is a property of the card, not the printing, so it is identical for all 4 versions.
Official Judge Precedents
10 PrecedentsIf multiple replacement effects apply to a player or permanent being dealt damage, that player or the controller of that permanent chooses the order to apply them, not the controller of the source of damage.
You divide the prevention effects as Angel of Salvation's triggered ability is put onto the stack, not as it resolves. Each target must be assigned at least 1 prevention "shield." You can't choose more than five targets and assign none to a target.
If some of the targets become illegal for Angel of Salvation's ability, the original division of prevention effects still applies, but the effects that would have been created for illegal targets aren't created at all.
If multiple sources would deal damage to an affected target at once, that target or that target's controller chooses which source's damage to prevent for each "shield."
You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
Tapping a multicolored creature using convoke will pay for or one mana of your choice of any of that creature's colors.
When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.