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Angel of Indemnity

Angel of Indemnity Price

4 printings · 3 sets · first printed 2024

Cheapest $0.26
Median $1.53
Highest $4.03
EDHREC Rank #3,201

Angel of Indemnity has been printed 4 times across 3 sets, first in 2024 and most recently in 2026. Right now the cheapest printing is The List #OTC-9 at $0.26, while the most expensive is Outlaws of Thunder Junction Commander #9 at $4.03 — about 16× more. The median across 4 priced printings is $1.53. Reprint risk: HIGH RISK — Reprinted 4x, including dedicated reprint sets like The List, Secrets of Strixhaven Commander.

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Every Angel of Indemnity Printing, Compared

Cheapest first · unpriced last
Printing Year Price Dealer Buys
The List #OTC-9 (R) Cheapest 2026 $0.26 $0.24
Secrets of Strixhaven Commander #133 (R) 2026 $0.35 $0.20
Outlaws of Thunder Junction Commander #45 (R) 2024 $2.71 $0.75
Outlaws of Thunder Junction Commander #9 (R) 2024 $4.03 —

Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.

Oracle Text
Creature — Angel Warrior
Flying, lifelink

When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.

Encore 6WW (6WW, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5 / 5
Legal In
Legacy Vintage Commander

Legality is a property of the card, not the printing, so it is identical for all 4 versions.

Official Judge Precedents

10 Precedents

If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.

If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.

A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.

Each token must attack the appropriate player if able.

If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

Opponents who have left the game aren't counted when determining how many tokens to create.

If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.