Aethergeode Miner Price
3 printings · 3 sets · first printed 2017
Aethergeode Miner has been printed 3 times across 3 sets, first in 2017 and most recently in 2024. Right now the cheapest printing is Aether Revolt #4 at $0.16, while the most expensive is Aether Revolt Promos #4s at $0.46 — about 3× more. The median across 3 priced printings is $0.28. Reprint risk: ELEVATED — Reprinted 3x total; appeared once in a dedicated reprint set (Modern Horizons 3 Commander).
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Every Aethergeode Miner Printing, Compared
Cheapest first · unpriced last| Printing | Year | Price | Dealer Buys |
|---|---|---|---|
| Aether Revolt #4 (R) Cheapest | 2017 | $0.16 | — |
| Modern Horizons 3 Commander #163 (R) | 2024 | $0.28 | — |
| Aether Revolt Promos #4s (R) Foil | 2017 | $0.46 | $0.09 foil |
Prices are the latest nightly market price; a printing with no tracked price shows a dash. Dealer buylist is Card Kingdom's current offer via MTGJSON, shown where one exists.
Pay
Legality is a property of the card, not the printing, so it is identical for all 3 versions.
Official Judge Precedents
10 PrecedentsAfter Aethergeode Miner returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won't be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
is the energy symbol. It represents one energy counter.
If an effect says you get one or more , you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.