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Yawgmoth, Thran Physician

Dominaria Remastered #431 mythic
Legendary Creature — Human Cleric |
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Yawgmoth, Thran Physician

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Live Value $28.31
Foil Multiplier: 1.69x
Reprint Profile:
Printed 7 times HIGH RISK

Reprinted 7x, including dedicated reprint sets like Dominaria Remastered, Jumpstart: Historic Horizons.

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Asset Protection
Card Value: $28.31
Protect this card against scuffs and edge-wear inside archival double-sleeves.

30-Day Market Trend

Rarity
mythic
Set Origin
Daily Shift
-2.75%
EDHREC Rank
#831
Mana Cost
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Oracle Data

Card Type Legendary Creature — Human Cleric
Color Identity Black
Power / Toughness 2 / 4
🖋️ Curator's Notes
Protection from Humans

Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.

BB, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
⚖️

Official Judge Precedents

12 Precedents

You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.

Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

📜 Technical Attributes
Release Date: 2023-01-13
Artist Reference: Greg Staples
Border Profile: borderless
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status boosterfun
Edition Status Reprint

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny not_legal
predh not_legal
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