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Welcome to . . . // Jurassic Park

Jurassic World Collection β€’ #7 β€’ rare
Enchantment β€” Saga // Legendary Land |
mana symbol mana symbol mana symbol
Welcome to . . . // Jurassic Park

πŸ›’ Marketplace Links
Live Value $25.18
Foil Multiplier: 1.64x
Reprint Profile:
Never Reprinted MINIMAL

Never reprinted since its original release.

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Asset Protection
Card Value: $25.18
Protect this card against scuffs and edge-wear inside archival double-sleeves.

30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#5,539
Mana Cost
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Oracle Data

Card Type Enchantment β€” Saga // Legendary Land
Color Identity Green
βš–οΈ

Official Judge Precedents

11 Precedents

If Welcome to… leaves the battlefield before its first chapter ability resolves, that ability will have no effect. The target noncreature artifacts won't become Walls at all.

Escape's permission doesn't change when you may cast the spell from your graveyard.

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards.

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape againβ€”good underworld security is so hard to come by these days.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

πŸ“œ Technical Attributes
Release Date: 2023-11-17
Artist Reference: Villarrte
Border Profile: borderless
✨ Variants & Finishes
Available Finishes Standard β€’ Traditional Foil
Promo Status universesbeyond β€’ boosterfun
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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