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Triumphant Adventurer

Creature — Human Knight |
mana symbol mana symbol
Triumphant Adventurer

🛒 Marketplace Links
Live Value $0.79
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 6 times LOW

Reprinted 6x historically, most recently in 2021 -- no dedicated reprint sets or recent activity.

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30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#9,007
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Creature — Human Knight
Color Identity Black , White
Power / Toughness 1 / 1
🖋️ Curator's Notes
Deathtouch

During your turn, this creature has first strike.

Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
⚖️

Official Judge Precedents

10 Precedents

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

A player may only have one dungeon in the command zone at a time.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Dungeons are removed from the game as a state-based action.

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Moving into a dungeon room will cause its room ability to trigger.

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

📜 Technical Attributes
Release Date: 2021-07-23
Artist Reference: Alexander Mokhov
Border Profile: black
✨ Variants & Finishes
Available Finishes Traditional Foil
Promo Status prerelease • dateDate-Stamped
Edition Status Reprint

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny legal
predh not_legal
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