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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Secret Lair Drop β€’ #1612 β€’ rare
Legendary Creature β€” Human Werewolf // Legendary Creature β€” Werewolf |
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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

πŸ›’ Marketplace Links
Live Value $20.89
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 5 times ELEVATED

Reprinted 5x total; appeared once in a dedicated reprint set (Innistrad: Double Feature).

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Asset Protection
Card Value: $20.89
Protect this card against scuffs and edge-wear inside archival double-sleeves.

30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#7,065
Mana Cost
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Oracle Data

Card Type Legendary Creature β€” Human Werewolf // Legendary Creature β€” Werewolf
Color Identity Green , Red
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Official Judge Precedents

12 Precedents

The first ability of each of Tovolar's faces triggers once for each Wolf or Werewolf you control that deals combat damage to a player. For example, if you attack with three Wolf creatures and they all deal combat damage to a player, the ability triggers three times.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

The second ability of Tovolar, Dire Overlord seems a little strange because Tovolar and other Human Werewolf creatures in this set transform when it becomes night anyway. Tovolar, however, isn't content to transform Werewolf creatures from just one set. This ability will allow you to transform Human Werewolf creatures from previous visits to Innistrad as well.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

If a creature you control that's a Wolf and a Werewolf deals combat damage to a player, the first ability triggers only once.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of themβ€”day or nightβ€”going back and forth for the rest of the game.

πŸ“œ Technical Attributes
Release Date: 2024-06-24
Artist Reference: Zoltan Boros
Border Profile: borderless
✨ Variants & Finishes
Available Finishes Standard β€’ Traditional Foil
Promo Status NO
Edition Status Reprint

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny legal
predh not_legal
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