Skip to main content
dgm set symbol

Toil // Trouble

Dragon's Maze #133 uncommon
Sorcery // Sorcery |
mana symbol mana symbol mana symbol mana symbol
Toil // Trouble

🛒 Marketplace Links
Live Value $0.10
Foil Multiplier: 6.3x Premium Factor 🔥
Reprint Profile:
Printed 2 times ELEVATED

Reprinted 2x total; appeared once in a dedicated reprint set (Pioneer Masters).

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to your order pool.

🗂️ Alternative Printings

30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
0.00%
EDHREC Rank
#19,486
Mana Cost
mana symbol mana symbol mana symbol mana symbol

Oracle Data

Card Type Sorcery // Sorcery
Color Identity Black , Red
⚖️

Official Judge Precedents

11 Precedents

If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It's also multicolored while not on the stack.

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

If you cast Toil // Trouble as a fused split card and choose to target the same player twice, the two drawn cards are counted when determining how much damage is dealt. The player can't do anything between the effects of Toil and Trouble to have fewer cards in their hand.

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

You can choose the same object as the target of each half of a fused split spell, if appropriate.

📜 Technical Attributes
Release Date: 2013-05-03
Set Name: Dragon's Maze
Artist Reference: Nils Hamm
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny legal
predh not_legal
🔍 Related Entries