Skip to main content
afc set symbol

Thorough Investigation

Enchantment |
mana symbol mana symbol
Thorough Investigation

🛒 Marketplace Links
Live Value $3.47
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 2 times HIGH RISK

Reprinted 2x, including dedicated reprint sets like Forgotten Realms Commander.

See other high reprint risk cards →

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to your order pool.

🎲
Board State Logistics
Token Array Generator
This spell floods the board. Stop tracking 1/1 swarms with ripped-up scrap paper or loose change.
🗂️ Alternative Printings

30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#7,041
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Enchantment
Color Identity White
🖋️ Curator's Notes
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
⚖️

Official Judge Precedents

11 Precedents

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

A player may only have one dungeon in the command zone at a time.

Dungeons are removed from the game as a state-based action.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Thorough Investigation's first ability can trigger only once per combat, no matter how many creatures you attack with.

Moving into a dungeon room will cause its room ability to trigger.

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

📜 Technical Attributes
Release Date: 2021-07-23
Artist Reference: Aaron J. Riley
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status boosterfun
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
🔍 Related Entries