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T-45 Power Armor

Secret Lair Drop #2452 rare
Artifact — Equipment |
mana symbol
T-45 Power Armor

🛒 Marketplace Links
Live Value $0.86
Foil Multiplier: 1.31x
Reprint Profile:
Printed 5 times HIGH RISK

Reprinted 5x, including dedicated reprint sets like Fallout.

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30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
-4.44%
EDHREC Rank
#8,605
Mana Cost
mana symbol

Oracle Data

Card Type Artifact — Equipment
Color Identity Colorless
🖋️ Curator's Notes
When this Equipment enters, you get EE (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay E. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip 3
⚖️

Official Judge Precedents

10 Precedents

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Multiple instances of menace are redundant. The same is true for trample and lifelink.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

{E} is the energy symbol. It represents one energy counter.

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

📜 Technical Attributes
Release Date: 2026-01-26
Artist Reference: JB Casacop
Border Profile: borderless
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status universesbeyond
Edition Status Reprint

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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