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Summon: Fenrir

Final Fantasy #372 uncommon
Enchantment Creature — Saga Wolf |
mana symbol mana symbol
Summon: Fenrir

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Live Value $2.02
Foil Multiplier: 1.1x
Reprint Profile:
Printed 2 times HIGH RISK

Reprinted 2x in the last 2 years.

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🗂️ Alternative Printings

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Rarity
uncommon
Set Origin
Daily Shift
-4.27%
EDHREC Rank
#2,060
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Enchantment Creature — Saga Wolf
Color Identity Green
Power / Toughness 3 / 2
🖋️ Curator's Notes
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.

III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

""Who dares summon me from the darkness?""

⚖️

Official Judge Precedents

9 Precedents

Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

📜 Technical Attributes
Release Date: 2025-06-13
Set Name: Final Fantasy
Artist Reference: Maiko Aoji
Border Profile: borderless
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status universesbeyond • ffxi • boosterfun
Edition Status Original Printing

Sanctioned Formats

standard legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny not_legal
predh not_legal
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