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mh3 set symbol

Static Prison

Modern Horizons 3 #44 uncommon
Enchantment |
mana symbol
Static Prison

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Live Value $0.29
Foil Multiplier: 1.14x
Reprint Profile:
Never Reprinted MINIMAL

Never reprinted since its original release.

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30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
-3.33%
EDHREC Rank
#7,084
Mana Cost
mana symbol

Oracle Data

Card Type Enchantment
Color Identity White
🖋️ Curator's Notes
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get EE (two energy counters).

At the beginning of your first main phase, sacrifice this enchantment unless you pay E.
⚖️

Official Judge Precedents

12 Precedents

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

{E} is the energy symbol. It represents one energy counter.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled.

Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

📜 Technical Attributes
Release Date: 2024-06-14
Artist Reference: Jason A. Engle
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny not_legal
predh not_legal
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