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Showdown of the Skalds

Kaldheim Promos • #229s • rare
Enchantment — Saga |
mana symbol mana symbol mana symbol
Showdown of the Skalds

đź›’ Marketplace Links
Live Value $2.57
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 4 times ELEVATED

Reprinted 4x total; appeared once in a dedicated reprint set (The List).

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30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#7,855
Mana Cost
mana symbol mana symbol mana symbol

Oracle Data

Card Type Enchantment — Saga
Color Identity Red , White
🖋️ Curator's Notes
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards.

II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
⚖️

Official Judge Precedents

11 Precedents

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

The cards you exile because of the chapter I ability are exiled face up.

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a sorcery card, you can cast it only during your main phase while the stack is empty.

Under normal circumstances, you can play a land from among the exiled cards only if you haven’t played a land yet that turn.

Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

Any cards you don’t play by the end of your next turn will remain exiled.

📜 Technical Attributes
Release Date: 2021-02-05
Artist Reference: Steven Belledin
Border Profile: black
✨ Variants & Finishes
Available Finishes Traditional Foil
Promo Status prerelease • dateDate-Stamped
Edition Status Reprint

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny legal
predh not_legal
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