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Secret Arcade // Dusty Parlor

Enchantment β€” Room // Enchantment β€” Room |
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Secret Arcade // Dusty Parlor

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Live Value $2.46
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Never Reprinted MINIMAL

Never reprinted since its original release.

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30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
+5.13%
EDHREC Rank
#4,170
Mana Cost
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Oracle Data

Card Type Enchantment β€” Room // Enchantment β€” Room
Color Identity White
βš–οΈ

Official Judge Precedents

18 Precedents

If a Room enters from any zone other than the stack, it will enter with both halves locked.

An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.

Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.

If no creatures have died in a turn by the time that turn's end step begins, SΓ©ance Board's first ability won't trigger at all. Causing a creature to die during the end step won't cause the ability to trigger.

Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.

Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.

If a spell has {X} in its mana cost, use the value chosen for X when determining that spell's mana value.

If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.

While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.

Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.

Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.

Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.

An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.

Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

πŸ“œ Technical Attributes
Release Date: 2024-09-27
Artist Reference: Arthur Yuan
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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