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Radiant Destiny

Rivals of Ixalan Promos #18p rare
Enchantment |
mana symbol mana symbol
Radiant Destiny

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Live Value $1.18
Foil Multiplier: 6.04x Premium Factor 🔥
Reprint Profile:
Printed 4 times ELEVATED

Reprinted 4x total; appeared once in a dedicated reprint set (The Lost Caverns of Ixalan Commander).

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30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#5,527
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Enchantment
Color Identity White
🖋️ Curator's Notes
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As this enchantment enters, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
⚖️

Official Judge Precedents

9 Precedents

If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can't choose multiple creature types, such as "Vampire Knight." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as Jace, Vehicle, or Treasure.

If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

Gaining vigilance any time after the moment you choose to attack with a creature won't cause that creature to become untapped, and losing vigilance after that time won't cause it to become tapped.

A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

📜 Technical Attributes
Release Date: 2018-01-19
Artist Reference: Emrah Elmasli
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status Set Release Promo • promopack • Date-Stamped
Edition Status Reprint

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny legal
predh not_legal
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