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Pyromancy 101

Mystery Booster 2 • #566 • rare
Sorcery — Lesson |
mana symbol
Pyromancy 101

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Live Value $0.20
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Never Reprinted MINIMAL

Never reprinted since its original release.

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Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
N/A
Mana Cost
mana symbol

Oracle Data

Card Type Sorcery — Lesson
Color Identity Red
🖋️ Curator's Notes
Pyromancy 101 deals 1 damage to any target.

Teach 1R (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "T: Copy the exiled card. You may cast the copy for its teach cost.")
⚖️

Official Judge Precedents

11 Precedents

Pyromancy 101 is exiled taught to the chosen creature as part of that spell’s resolution, just after its other effects. It goes directly from the stack to exile. It never goes to the graveyard.

The copy of Pyromancy 101 created by the granted activated ability can’t be taught after it resolves.

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

The copy of Pyromancy 101 created by the granted activated ability is created and cast from exile. You cast that copy during the resolution of the activated ability. Ignore timing restrictions based on its type.

You choose the creature to teach as Pyromancy 101 resolves. The teach ability doesn’t target that creature.

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

If the taught creature leaves the battlefield, Pyromancy 101 will stay exiled but won’t be taught to any other creature.

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

If you control any creatures as Pyromancy 101 resolves, you must exile it taught to one of those creatures. You can’t choose not to teach it. If you don’t control any creatures as the spell resolves, instead Pyromancy 101 is exiled but taught to nobody.

If Pyromancy 101 is countered or otherwise fails to resolve (probably because the target became illegal), none of its effects will happen, including teach. The card will go to its owner’s graveyard and won’t be exiled.

If you choose not to cast the copy or you can’t cast it (perhaps because there are no legal targets available), it will cease to exist the next time state-based actions are performed.

📜 Technical Attributes
Release Date: 2024-08-02
Artist Reference: Marika Lord
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status playtest
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy not_legal
commander not_legal
pioneer not_legal
pauper not_legal
vintage not_legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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