Skip to main content
mb2 set symbol

Pinchy McStingbutt

Mystery Booster 2 • #552 • rare
Creature — Scorpion |
mana symbol mana symbol
Pinchy McStingbutt

đź›’ Marketplace Links
Live Value $0.24
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Never Reprinted MINIMAL

Never reprinted since its original release.

See other safe-to-buy cards →

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to your order pool.

30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
N/A
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Creature — Scorpion
Color Identity Black
Power / Toughness 1 / 3
🖋️ Curator's Notes
Deathtouch

Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)
⚖️

Official Judge Precedents

8 Precedents

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

A conjured card’s owner is the player who was instructed to conjure it.

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.

To conjure a card in a game of tabletop Magic, use the Gatherer card database at Gatherer.Wizards.com to find the official text for the card you’re conjuring. Then put the appropriate conjured card into the appropriate zone.

You can represent conjured cards using objects from outside the game so long as the game state remains clear and understandable to all players. You might need to get creative. For example, while a conjured card is in a public zone, you can represent it by writing on a piece of paper or using some kind of token. But if a conjured card is put into a hidden zone, you must add an object to that zone which, while face down, is indistinguishable from other cards in your deck.

You do not need to own an actual copy of a card in order to conjure it, and a conjured card does not need to obey format legality or deckbuilding restrictions. For example, in a game of Mystery Booster 2 Limited, Toralf’s Disciple can conjure Lightning Bolts into your deck, even though the card Lightning Bolt isn’t found in Mystery Booster 2 and isn’t normally legal in the Limited format.

Conjured cards are not tokens. Treat conjured cards just as you would treat regular cards. They can move between zones just like any other card and continue to exist for the duration of the game. At the end of the game, make sure to remove all conjured cards from your deck.

📜 Technical Attributes
Release Date: 2024-08-02
Artist Reference: Drew Moss
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status playtest
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy not_legal
commander not_legal
pioneer not_legal
pauper not_legal
vintage not_legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
🔍 Related Entries