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Nightkin Ambusher

Fallout #112 uncommon
Creature — Mutant Warrior |
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Nightkin Ambusher

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Live Value $0.34
Foil Multiplier: 8.53x Premium Factor 🔥
Reprint Profile:
Printed 2 times HIGH RISK

Reprinted 2x, including dedicated reprint sets like Fallout.

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🗂️ Alternative Printings

30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
0.00%
EDHREC Rank
#7,124
Mana Cost
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Oracle Data

Card Type Creature — Mutant Warrior
Color Identity Black , Blue
Power / Toughness 4 / 4
🖋️ Curator's Notes
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When this creature enters, target player gets four rad counters.

This creature can't be blocked as long as defending player has a rad counter.
⚖️

Official Judge Precedents

9 Precedents

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is "At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves."

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

Once Nightkin Ambusher has been blocked, giving the defending player a rad counter won't cause Nightkin Ambusher to become unblocked.

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.

The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.

Rad counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Rad counters don't go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

📜 Technical Attributes
Release Date: 2024-03-08
Set Name: Fallout
Artist Reference: Antonio José Manzanedo
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status universesbeyond
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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