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Monster Manual // Zoological Study

Secret Lair Drop • #1782 • rare
Artifact — Book // Sorcery — Adventure |
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Monster Manual // Zoological Study

đź›’ Marketplace Links
Live Value $14.52
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 5 times HIGH RISK

Reprinted 5x, including dedicated reprint sets like Commander Legends: Battle for Baldur's Gate.

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Asset Protection
Card Value: $14.52
Protect this card against scuffs and edge-wear inside archival double-sleeves.

30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#1,872
Mana Cost
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Oracle Data

Card Type Artifact — Book // Sorcery — Adventure
Color Identity Green
⚖️

Official Judge Precedents

11 Precedents

An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

📜 Technical Attributes
Release Date: 2024-08-27
Artist Reference: Henry G. Higginbotham
Border Profile: borderless
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status NO
Edition Status Reprint

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny not_legal
predh not_legal
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