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Midnight Pathlighter

Creature — Human Wizard |
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Midnight Pathlighter

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Live Value $3.16
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 2 times HIGH RISK

Reprinted 2x, including dedicated reprint sets like Forgotten Realms Commander.

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🗂️ Alternative Printings

30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#7,473
Mana Cost
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Oracle Data

Card Type Creature — Human Wizard
Color Identity Blue , White
Power / Toughness 2 / 3
🖋️ Curator's Notes
Creatures you control can't be blocked except by legendary creatures.

Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
⚖️

Official Judge Precedents

11 Precedents

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Dungeons are removed from the game as a state-based action.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

Moving into a dungeon room will cause its room ability to trigger.

A player may only have one dungeon in the command zone at a time.

Unblocked creatures with double strike deal damage twice, which will cause Midnight Pathlighter's last ability to trigger twice.

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

📜 Technical Attributes
Release Date: 2021-07-23
Artist Reference: PINDURSKI
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status boosterfun
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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