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Merry, Warden of Isengard

Legendary Creature — Halfling Advisor |
mana symbol mana symbol mana symbol
Merry, Warden of Isengard

🛒 Marketplace Links
Live Value $1.76
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 3 times HIGH RISK

Reprinted 3x, including dedicated reprint sets like Tales of Middle-earth Commander.

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🗂️ Alternative Printings

30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
+2.33%
EDHREC Rank
#5,264
Mana Cost
mana symbol mana symbol mana symbol

Oracle Data

Card Type Legendary Creature — Halfling Advisor
Color Identity Green , White
Power / Toughness 1 / 4
🖋️ Curator's Notes
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.)

Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
⚖️

Official Judge Precedents

9 Precedents

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Frodo, Adventurous Hobbit and Sam, Loyal Attendant are your commanders, your deck may contain cards with white, black, and/or green in their color identity, but not blue or red.

The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player, whether or not they have that card in their library.

"Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

To have two commanders, both must have the partner ability or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.

Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.

The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.

Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

📜 Technical Attributes
Release Date: 2023-06-23
Artist Reference: Viko Menezes
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status universesbeyond • boosterfun
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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