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Loopy Lobster

Mystery Booster Playtest Cards 2019 • #26 • rare
Creature — Lobster |
mana symbol mana symbol
Loopy Lobster

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Live Value $0.80
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 2 times LOW

Reprinted 2x historically, most recently in 2021 -- no dedicated reprint sets or recent activity.

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🗂️ Alternative Printings

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Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
N/A
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Creature — Lobster
Color Identity Blue
Power / Toughness ? / ?
🖋️ Curator's Notes
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)

Stage 1 — (1/4)

Stage 2 — (4/1) Evolve

Stage 3 — (2/4) U: Loopy Lobster gets +1/-1 until end of turn.

Stage 4 — (4/4) Vigilance. T: Draw 2 cards.
⚖️

Official Judge Precedents

12 Precedents

If an object becomes a copy of a permanent with four-faced, that object remains at the stage it was. If it wasn’t at a stage, it’s at stage 1.

Activating Loopy Lobster’s stage 3 ability creates an effect that lasts even if it moves to stage 4 during that turn.

If Loopy Lobster somehow enters the battlefield tapped, it will still be at stage 1.

When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

A creature card with four-faced that isn’t on the battlefield is a 0/0 creature.

If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.

A permanent with four-faced starts at stage 1.

Evolve means “Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.”

If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

📜 Technical Attributes
Release Date: 2019-11-07
Artist Reference: Rachel Turian
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status playtest
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy not_legal
commander not_legal
pioneer not_legal
pauper not_legal
vintage not_legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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