Skip to main content
aer set symbol

Gonti's Machinations

Aether Revolt #63 uncommon
Enchantment |
mana symbol
Gonti's Machinations

🛒 Marketplace Links
Live Value $0.28
Foil Multiplier: 22.61x Premium Factor 🔥
Reprint Profile:
Never Reprinted MINIMAL

Never reprinted since its original release.

See other safe-to-buy cards →

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to your order pool.

30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
0.00%
EDHREC Rank
#15,701
Mana Cost
mana symbol

Oracle Data

Card Type Enchantment
Color Identity Black
🖋️ Curator's Notes
Whenever you lose life for the first time each turn, you get E. (You get an energy counter. Damage causes loss of life.)

Pay EE, Sacrifice this enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.

""I am confident that all our enterprises can benefit from this little revolution.""

⚖️

Official Judge Precedents

12 Precedents

The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.

In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team's life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti's Machinations doesn't trigger, even though your life total went down.

In a Two-Headed Giant game, Gonti's Machinations's second ability causes the opposing team to lose a total of 6 life.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

{E} is the energy symbol. It represents one energy counter.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

📜 Technical Attributes
Release Date: 2017-01-20
Set Name: Aether Revolt
Artist Reference: Daarken
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
🔍 Related Entries