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Glowing One

Fallout #76 uncommon
Creature — Zombie Mutant |
mana symbol mana symbol
Glowing One

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Live Value $1.96
Foil Multiplier: 4.04x
Reprint Profile:
Printed 2 times HIGH RISK

Reprinted 2x, including dedicated reprint sets like Fallout.

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🗂️ Alternative Printings

30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
-1.01%
EDHREC Rank
#4,513
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Creature — Zombie Mutant
Color Identity Green
Power / Toughness 2 / 2
🖋️ Curator's Notes
Deathtouch

Whenever this creature deals combat damage to a player, they get four rad counters.

Whenever a player mills a nonland card, you gain 1 life.

"The glowing one mumbles something and then falls silent. He drools uncontrollably."

⚖️

Official Judge Precedents

9 Precedents

If a player is instructed to mill more than one card, Glowing One’s last ability will trigger once for each nonland card they mill during that instruction. For example, a player with four rad counters will mill four cards at the beginning of their precombat main phase. If all four of those cards are nonland cards, Glowing One’s ability triggers four times.

The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

📜 Technical Attributes
Release Date: 2024-03-08
Set Name: Fallout
Artist Reference: Liiga Smilshkalne
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status universesbeyond
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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