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Earth-Cult Elemental

Alchemy Horizons: Baldur's Gate • #180 • common
Creature — Elemental |
mana symbol mana symbol mana symbol
Earth-Cult Elemental

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Live Value $0.00
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 2 times LOW

Reprinted 2x historically, most recently in 2022 -- no dedicated reprint sets or recent activity.

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🗂️ Alternative Printings
Rarity
common
Set Origin
Daily Shift
0.00%
EDHREC Rank
#7,737
Mana Cost
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Oracle Data

Card Type Creature — Elemental
Color Identity Red
Power / Toughness 6 / 6
🖋️ Curator's Notes
Siege Monster — When this creature enters, roll a d20.

1—9 | Each player sacrifices a permanent of their choice.

10—19 | Each opponent sacrifices a permanent of their choice.

20 | Each opponent sacrifices two permanents of their choice.
⚖️

Official Judge Precedents

11 Precedents

Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.

Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.

The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.

Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.

An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.

An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.

While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.

Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications.

Players decide in turn order, starting with the active player (or the next opponent in turn order if the active player isn't sacrificing anything), which permanent(s) they will sacrifice. Players later in turn order will know which permanents were picked by earlier players while they make this choice. Once all choices have been made, all permanents are sacrificed simultaneously.

📜 Technical Attributes
Release Date: 2022-07-07
Artist Reference: Aaron Miller
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status NO
Edition Status Reprint

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper legal
vintage legal
brawl legal
explorer not_legal
penny not_legal
predh not_legal
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