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Dynavolt Tower

Kaladesh #208 rare
Artifact |
mana symbol
Dynavolt Tower

🛒 Marketplace Links
Live Value $0.33
Foil Multiplier: 1.73x
Reprint Profile:
Printed 3 times ELEVATED

Reprinted 3x total; appeared once in a dedicated reprint set (Kaladesh Remastered).

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🗂️ Alternative Printings

30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#15,923
Mana Cost
mana symbol

Oracle Data

Card Type Artifact
Color Identity Colorless
🖋️ Curator's Notes
Whenever you cast an instant or sorcery spell, you get EE (two energy counters).

T, Pay EEEEE: This artifact deals 3 damage to any target.

""I like that Tezzeret. He has vision the other judges don't. He sees the potential in what we're making here." —Faiz, inventor"

⚖️

Official Judge Precedents

10 Precedents

Dynavolt Tower's triggered ability resolves before the spell that caused it to trigger.

If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.

Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

{E} is the energy symbol. It represents one energy counter.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

📜 Technical Attributes
Release Date: 2016-09-30
Set Name: Kaladesh
Artist Reference: Titus Lunter
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny legal
predh not_legal
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