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Dungeon Crawler

Adventures in the Forgotten Realms β€’ #99 β€’ uncommon
Creature β€” Zombie |
mana symbol
Dungeon Crawler

πŸ›’ Marketplace Links
Live Value $0.22
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Never Reprinted MINIMAL

Never reprinted since its original release.

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30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
0.00%
EDHREC Rank
#21,146
Mana Cost
mana symbol

Oracle Data

Card Type Creature β€” Zombie
Color Identity Black
Power / Toughness 2 / 1
πŸ–‹οΈ Curator's Notes
This creature enters tapped.

Whenever you complete a dungeon, you may return this card from your graveyard to your hand.

""I think of it as giving them another chance to achieve their potential." β€”Nestus Wrasse, necromancer"

βš–οΈ

Official Judge Precedents

10 Precedents

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

A player may only have one dungeon in the command zone at a time.

Moving into a dungeon room will cause its room ability to trigger.

Dungeons are removed from the game as a state-based action.

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

πŸ“œ Technical Attributes
Release Date: 2021-07-23
Artist Reference: Svetlin Velinov
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard β€’ Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny not_legal
predh not_legal
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