Skip to main content
afr set symbol

Druid Class

Adventures in the Forgotten Realms β€’ #180 β€’ uncommon
Enchantment β€” Class |
mana symbol mana symbol
Druid Class

πŸ›’ Marketplace Links
Live Value $2.33
Foil Multiplier: 1.17x
Reprint Profile:
Never Reprinted MINIMAL

Never reprinted since its original release.

See other safe-to-buy cards →

Clicking links to purchase cards directly supports ManaBleed via affiliate commissions at no extra cost to your order pool.

30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
-2.51%
EDHREC Rank
#1,612
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Enchantment β€” Class
Color Identity Green
πŸ–‹οΈ Curator's Notes
(Gain the next level as a sorcery to add its ability.)

Landfall β€” Whenever a land you control enters, you gain 1 life.

2G: Level 2

You may play an additional land on each of your turns.

4G: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
βš–οΈ

Official Judge Precedents

12 Precedents

For the third ability, the power and toughness of the creature will change as the number of lands you control changes.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.

Gaining a level won't remove abilities that a Class had at a previous level.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them Β Β on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

πŸ“œ Technical Attributes
Release Date: 2021-07-23
Artist Reference: Svetlin Velinov
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard β€’ Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
πŸ” Related Entries