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Cultivator's Caravan

Kaladesh Remastered #230 rare
Artifact — Vehicle |
mana symbol
Cultivator's Caravan

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Live Value $0.00
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 7 times HIGH RISK

Reprinted 7x, including dedicated reprint sets like Aetherdrift Commander, March of the Machine Commander.

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Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#2,903
Mana Cost
mana symbol

Oracle Data

Card Type Artifact — Vehicle
Color Identity Colorless
Power / Toughness 5 / 5
🖋️ Curator's Notes
T: Add one mana of any color.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
⚖️

Official Judge Precedents

13 Precedents

As long as Cultivator's Caravan isn't an artifact creature, its {T} ability can be activated if it came under your control this turn.

When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.

If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.

Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.

If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.

Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.

You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.

Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.

For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.

Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.

Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.

Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.

You may tap more creatures than necessary to activate a crew ability.

📜 Technical Attributes
Release Date: 2020-11-12
Artist Reference: Mark Zug
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status NO
Edition Status Reprint

Sanctioned Formats

standard legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny legal
predh not_legal
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