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Cloister Gargoyle

Artifact Creature — Gargoyle |
mana symbol mana symbol
Cloister Gargoyle

🛒 Marketplace Links
Live Value $0.20
Foil Multiplier: 1.6x
Reprint Profile:
Printed 3 times ELEVATED

Reprinted 3x total; appeared once in a dedicated reprint set (The List).

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🗂️ Alternative Printings

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Rarity
uncommon
Set Origin
Daily Shift
0.00%
EDHREC Rank
#14,018
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Artifact Creature — Gargoyle
Color Identity White
Power / Toughness 0 / 4
🖋️ Curator's Notes
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
⚖️

Official Judge Precedents

11 Precedents

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

Dungeons are removed from the game as a state-based action.

Moving into a dungeon room will cause its room ability to trigger.

A player may only have one dungeon in the command zone at a time.

Cloister Gargoyle's last ability works even if it wasn't on the battlefield when you completed a dungeon.

📜 Technical Attributes
Release Date: 2021-07-23
Artist Reference: Russ Nicholson
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status boosterfun
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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