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Cleric Class

Adventures in the Forgotten Realms β€’ #6 β€’ uncommon
Enchantment β€” Class |
mana symbol
Cleric Class

πŸ›’ Marketplace Links
Live Value $2.77
Foil Multiplier: 1.09x
Reprint Profile:
Printed 2 times ELEVATED

Reprinted 2x total; appeared once in a dedicated reprint set (The List).

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πŸ—‚οΈ Alternative Printings

30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
-0.36%
EDHREC Rank
#1,481
Mana Cost
mana symbol

Oracle Data

Card Type Enchantment β€” Class
Color Identity White
πŸ–‹οΈ Curator's Notes
(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

3W: Level 2

Whenever you gain life, put a +1/+1 counter on target creature you control.

4W: Level 3

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
βš–οΈ

Official Judge Precedents

12 Precedents

If you gain an amount of life β€œfor each” of something, that life is gained as one event and the ability will trigger only once.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

An ability that triggers β€œwhenever you gain life” triggers just once for each life gain event, no matter how much life you gain.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Gaining a level won't remove abilities that a Class had at a previous level.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

When Cleric Class's level 3 ability resolves, you gain life equal to the creature's toughness as it exists on battlefield, which may be different than its toughness in the graveyard.

If you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it.

πŸ“œ Technical Attributes
Release Date: 2021-07-23
Artist Reference: Alayna Danner
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard β€’ Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny not_legal
predh not_legal
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