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Charred Graverobber

Creature β€” Skeleton Mercenary |
mana symbol mana symbol
Charred Graverobber

πŸ›’ Marketplace Links
Live Value $0.26
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 2 times HIGH RISK

Reprinted 2x, including dedicated reprint sets like Outlaws of Thunder Junction Commander.

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πŸ—‚οΈ Alternative Printings

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Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#12,308
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Creature β€” Skeleton Mercenary
Color Identity Black
Power / Toughness 3 / 1
πŸ–‹οΈ Curator's Notes
When this creature enters, return target outlaw card from your graveyard to your hand.

Escapeβ€”3BB, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with a +1/+1 counter on it.
βš–οΈ

Official Judge Precedents

10 Precedents

A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn't matter if it has more than one of those creature types; as long as it has at least one, it's an outlaw.

Escape's permission doesn't change when you may cast the spell from your graveyard.

If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape againβ€”good underworld security is so hard to come by these days.

Outlaw is not a creature type. If an effect asks you to choose a creature type, you can't choose outlaw.

If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

If an ability refers to an outlaw or whether a player controls an outlaw, it's referring only to permanents with one or more of the creature types specified above. Notably, it's not referring to any spell or card not on the battlefield. However, other abilities may refer to an "outlaw spell" or "outlaw card" in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

πŸ“œ Technical Attributes
Release Date: 2024-04-19
Artist Reference: Matt Stewart
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status boosterfun
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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