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Case of the Pilfered Proof

Murders at Karlov Manor #9 uncommon
Enchantment — Case |
mana symbol mana symbol
Case of the Pilfered Proof

🛒 Marketplace Links
Live Value $0.22
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Never Reprinted MINIMAL

Never reprinted since its original release.

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30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
0.00%
EDHREC Rank
#19,889
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Enchantment — Case
Color Identity White
🖋️ Curator's Notes
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.

To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)

Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "2, Sacrifice this token: Draw a card.")
⚖️

Official Judge Precedents

14 Precedents

You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

Cases don't lose their other abilities when they become solved.

Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

Once a Case becomes solved, it stays solved until it leaves the battlefield.

Each Case has two special keyword abilities: to solve and solved.

Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

📜 Technical Attributes
Release Date: 2024-02-09
Artist Reference: Joshua Cairos
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny not_legal
predh not_legal
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