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Case of the Gorgon's Kiss

Murders at Karlov Manor #79† uncommon
Enchantment — Case |
mana symbol
Case of the Gorgon's Kiss

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Live Value $0.14
Foil Multiplier: 1.57x
Reprint Profile:
Printed 2 times LOW

Reprinted 2x historically, most recently in 2024 -- no dedicated reprint sets or recent activity.

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🗂️ Alternative Printings

30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
+7.69%
EDHREC Rank
#21,845
Mana Cost
mana symbol

Oracle Data

Card Type Enchantment — Case
Color Identity Black
🖋️ Curator's Notes
When this Case enters, destroy up to one target creature that was dealt damage this turn.

To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)

Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
⚖️

Official Judge Precedents

11 Precedents

Cases don't lose their other abilities when they become solved.

Once a Case becomes solved, it stays solved until it leaves the battlefield.

The "to solve" ability of Case of the Gorgon's Kiss looks at what type the cards are after they move to the graveyard to determine whether the ability should trigger, regardless of any types they may have had before they were in the graveyard. For example, a creature card that has become a noncreature permanent will count toward the ability's condition when it's put into a graveyard. By contrast, a noncreature card that has become a creature on the battlefield will not count toward the ability's condition when it's put into a graveyard.

"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

Tokens are not cards and, as such, do not count toward Case of the Gorgon's Kiss "to solve" ability.

"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."

"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."

The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.

Each Case has two special keyword abilities: to solve and solved.

"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

📜 Technical Attributes
Release Date: 2024-02-09
Artist Reference: Peter Polach
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny not_legal
predh not_legal
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