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Barrowin of Clan Undurr

Legendary Creature — Dwarf Cleric |
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Barrowin of Clan Undurr

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Live Value $0.27
Foil Multiplier: 1.52x
Reprint Profile:
Printed 2 times LOW

Reprinted 2x historically, most recently in 2021 -- no dedicated reprint sets or recent activity.

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🗂️ Alternative Printings

30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
0.00%
EDHREC Rank
#10,255
Mana Cost
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Oracle Data

Card Type Legendary Creature — Dwarf Cleric
Color Identity Black , White
Power / Toughness 3 / 3
🖋️ Curator's Notes
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
⚖️

Official Judge Precedents

11 Precedents

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

Dungeons are removed from the game as a state-based action.

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

Moving into a dungeon room will cause its room ability to trigger.

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

A player may only have one dungeon in the command zone at a time.

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

📜 Technical Attributes
Release Date: 2021-07-23
Artist Reference: Russ Nicholson
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard • Traditional Foil
Promo Status boosterfun
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern legal
legacy legal
commander legal
pioneer legal
pauper not_legal
vintage legal
brawl legal
explorer not_legal
penny not_legal
predh not_legal
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