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Armix, Filigree Thrasher

Commander Legends #563 uncommon
Legendary Artifact Creature — Golem |
mana symbol mana symbol
Armix, Filigree Thrasher

🛒 Marketplace Links
Live Value $1.66
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 5 times HIGH RISK

Reprinted 5x, including dedicated reprint sets like The List, The Brothers' War Commander.

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30-Day Market Trend

Rarity
uncommon
Set Origin
Daily Shift
0.00%
EDHREC Rank
#6,042
Mana Cost
mana symbol mana symbol

Oracle Data

Card Type Legendary Artifact Creature — Golem
Color Identity Black
Power / Toughness 3 / 2
🖋️ Curator's Notes
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.

Partner (You can have two commanders if both have partner.)
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Official Judge Precedents

12 Precedents

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

If a creature is attacking a planeswalker, that planeswalker's controller is the defending player.

If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

Armix's ability goes on the stack without a target. While that ability is resolving, you may discard a card. If you do, a second ability triggers and you pick one target to get -X/-X. This is different from abilities that say "If you do . . ." in that players may cast spells and activate abilities after you've discarded a card but before the creature gets -X/-X.

The value of X is determined only as Armix's ability resolves. Once that happens, the value of X won't change later in the turn, even if the number of artifacts in your graveyard and under your control changes.

Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

If the discarded card is an artifact card, it will be counted as you determine the value of X, provided it's still in the graveyard or, optimistically, on the battlefield under your control at that time.

You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

While resolving Armix's ability, you can't discard more than one card to give more than one creature -X/-X.

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

📜 Technical Attributes
Release Date: 2020-11-20
Artist Reference: Daniel Ljunggren
Border Profile: black
✨ Variants & Finishes
Available Finishes Foil Etched
Promo Status boosterfun
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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