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Aetherflux Conduit

Aetherdrift Commander • #33 • rare
Artifact |
mana symbol
Aetherflux Conduit

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Live Value $0.34
Foil Multiplier: Flat Baseline (1.0x)
Reprint Profile:
Printed 2 times HIGH RISK

Reprinted 2x, including dedicated reprint sets like Aetherdrift Commander.

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🗂️ Alternative Printings

30-Day Market Trend

Rarity
rare
Set Origin
Daily Shift
0.00%
EDHREC Rank
#5,652
Mana Cost
mana symbol

Oracle Data

Card Type Artifact
Color Identity Colorless
🖋️ Curator's Notes
Whenever you cast a spell, you get an amount of E (energy counters) equal to the amount of mana spent to cast that spell.

T, Pay fifty E: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.

"As Kaladesh became Avishkar, aether finally started flowing freely to all."

⚖️

Official Judge Precedents

8 Precedents

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

Some spells and abilities which give you {E} or say you “may pay” some amount of {E} require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any {E} from it, and you won’t get the chance to pay any {E} for its effects even if you want to.

Some spells and abilities say that you “may pay” a certain amount of {E}, then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay {E}, a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.

If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

{E} is the energy symbol. It represents one energy counter.

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

Some spells and abilities say that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

📜 Technical Attributes
Release Date: 2025-02-14
Artist Reference: Michael Phillippi
Border Profile: black
✨ Variants & Finishes
Available Finishes Standard
Promo Status NO
Edition Status Original Printing

Sanctioned Formats

standard not_legal
modern not_legal
legacy legal
commander legal
pioneer not_legal
pauper not_legal
vintage legal
brawl not_legal
explorer not_legal
penny not_legal
predh not_legal
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